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These changes Romancia more like a side-scrolling action-adventure game.

Another "Metroidvania" style open-world action RPG released that year was System Sacom's Sharp X1 computer game Euphory, which was possibly the only Metroidvania-style multiplayer action RPG produced, allowing two-player cooperative gameplay.

The game later served as the basis for the 1987 NES RPG Hoshi wo Miru Hito.

Hydlide II: Shine of Darkness in 1985 featured an early morality meter, where the player can be aligned with justice, normal, or evil, which is affected by whether the player kills evil monsters, good monsters, or humans, and in turn affects the reactions of the townsfolk towards the player.

A notable Japanese computer RPG from around this time was Wi BArm, the earliest known RPG to feature 3D polygonal graphics.

It was a 1986 role-playing shooter released by Arsys Software for the PC-88 in Japan and ported to MS-DOS for Western release by Brøderbund.

It was an early attempt at combining role-playing, turn-based grand strategy and management simulation elements, setting the standard for future simulation RPGs.

This trend continued with its sequels and other Koei games such as 1989's Bandit Kings of Ancient China as well as the Capcom game Destiny of an Emperor released that same year.

The action took place entirely in a side-scrolling view rather than switching to a separate overhead combat screen like its predecessor.

A rivalry developed between the three games, with Dragon Slayer and Hydlide continuing their rivalry through subsequent sequels.

It also added several innovations to the action RPG subgenre, including the ability to switch between attack mode and defense mode, quick save and load options which can be done at any moment of the game through the use of passwords as the primary back-up, and the introduction of a health regeneration mechanic where health and magic slowly regenerate when standing still, a feature also used in Falcom's Ys series from 1987 onwards.

The game is thus credited for bringing wider attention to computer role-playing games in the country.

and PC-8801 in 1984, departed from the fantasy theme common in other RPGs at the time (such as Hydlide and The Black Onyx) in favour of a science fiction plot, set in a post-apocalyptic city devastated by World War III and where the protagonist fights using psychic/telepathic abilities.

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While its RPG elements were limited, lacking traditional statistical or leveling systems, the game featured real-time combat with a gun, bringing it close to the action RPG formula that Falcom would later be known for.